

While you may find that telekinesis is the power you’ll continually rely on, Nick’s other powers are just as cool. Finally, it can also be used to “TK surf” Nick around by levitating crates or other objects he’s standing on – it’s harder than it sounds, but when you get the hang of it, it’s extremely cool. You can even hold soldiers suspended in mid-air while you fill them full of lead from below. Soldiers can also be used as battering rams thanks to TK, knocking down their targets. Not only can this be used to throw weapons and power-ups to Scryer from anywhere on the screen, but it can also be used to launch soldiers into walls or exploding barrels into enemies. The first and perhaps most useful power he acquires is telekinesis, or TK, which allows him to pick up just about anything from soldiers to objects and move them around the environment. After meeting up with a double agent inside The Movement’s compound and getting injected with a memory recall serum, Nick slowly starts regaining his powers. Yet conventional arms are no match for Nick’s considerable psionic abilities, as his enemies soon find out. Nick initially starts off unarmed, but quickly acquires a number of weapons ranging from silenced pistols to shotguns and fully automatic rifles. It’s then up to the player to guide Nick against the enemy, regaining his memory and powers as he goes and destroying The Movement from within.

Unfortunately, with his face and powers, he’s way too recognizable, so his superior officers give him an extreme makeover: extensive cosmetic surgery, power inhibition and a complete mind wipe to slip him quietly into the ranks of The Movement. But when a few of the members of his unit disappear, later resurfacing at the head of a dangerous terrorist group known as The Movement, Nick is quickly deployed behind enemy lines to quell the threat. He, along with a number of other mentally gifted soldiers have undergone extensive training to develop their talents. However, Nick is more than he seems: he’s actually a highly decorated veteran and an elite Psionic operative or Psi-Op. Players step into the boots of Nick Scryer, a normal looking grunt who’s attached to a top secret wing of the military known as Project Mindgate. Much more than a simple adventure with fictional elements, Psi-Ops makes a case that your brainpower is often more dangerous than your bullets.

Instead, I’m describing Midway’s latest action game, Psi-Ops. No, I’m not laying out an episode of the Twilight Zone or a schematic for Resident Evil 5. Soldiers that attempt to fight these hordes off are not only powerless to stop them, but fall and rejoin the fight on the side of the enemy. Imagine if you will, an army of mindless zombies overrunning military and industrial complexes. A mind is a terrible thing to waste, especially when it can be erased and manipulated.
